Mindstorms: Children, Computers, and Powerful Ideas cover

Mindstorms: Children, Computers, and Powerful Ideas

by Seymour Papert

Let the kid program the computer, not the reverse.

For you if

you think kids learn by making things, not by being handed answers.

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$20 MSRP · Paperback
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Papert studied with Piaget and then went to MIT to ask a blunt question: what if the computer programs the child less than the child programs the computer? His answer was Logo, a programming language in which a kid steers a turtle around the floor and learns geometry by making a mistake and fixing it. He called it constructionism: kids learn best by building things they care about. The book is the manifesto behind Scratch, makerspaces and a lot of Mitchel Resnick's work.

Where This Book Lives

Pass with note. Published 1980, so the technology is dated and the book's optimism about computers in schools has been tested hard by what actually happened; the argument about how kids learn holds up better than the hardware. Papert had no documented personal concerns that I could find. Availability flag: confirm an in-stock print edition at Bookshop.org. Direct tie to DoCR's 'plan the container, not the content' principle. Close relatives: Lifelong Kindergarten, The Having of Wonderful Ideas, Free to Learn and The Gardener and the Carpenter.